best-practices
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Working with Data in Unreal Engine; Data tables, Data Assets, UPROPERTY specifiers and more!
https://dev.epicgames.com/community/learning/tutorials/Gp9j/working-with-data-in-unreal-engine-data-tables-data-assets-uproperty-specifiers-and-more
Added 5 months ago
Asset Manager for Data Assets & Async Loading
https://www.tomlooman.com/unreal-engine-asset-manager-async-loading/
Asset Manager in Unreal Engine lets you asynchronous load game content with soft references and even partially load assets.
Added 11 months ago
ari.games - Ari Arnbjörnsson's website
https://ari.games/
Added 1 year ago
Blueprints vs. C++: How They Fit Together and Why You Should Use Both
https://www.youtube.com/watch?v=VMZftEVDuCE
It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.
Added 1 year ago
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TODO: Replace with Ari's talk once it's out
https://www.linkedin.com/posts/flassari_unreal-fest-seattle-2024-is-on-the-way-september-activity-7229917147206955008-BfG6?utm_source=share&utm_medium=member_ios
Ari Arnbjörnsson: "I’ll be speaking at Unreal Fest Seattle! Come watch my talk where I myth-bust “best practices” in Unreal Engine:
“Are Ticks really that problematic? Should you avoid using the Construction Script? Is the ChildActorComponent truly cursed? Should you never use Cast?
You've probably heard many of these so-called "best practices”. Let's put them to the test and find out which ones are true and which ones are bust!”"
Added 1 year ago