ci-cd
Build lighting from command line - Unreal Forums
https://forums.unrealengine.com/t/build-lighting-from-command-line/297535/28
Is it possible to build lighting of a map from command line?
BuildGraph
https://dev.epicgames.com/documentation/en-us/unreal-engine/buildgraph-for-unreal-engine
How Sprocket Games Achieved 10x Playtest Velocity for an Unreal Engine Game by Nicolas Tittley
https://www.youtube.com/watch?v=3NDHJB1K-ws
Building and packaging Unreal Engine-based games is notoriously difficult. Achieving modern continuous integration and continuous delivery levels for them is even harder. In this talk, we’ll present and review the solution developed by Sprocket Games to build a modern multiplatform Unreal project in AWS, leveraging Epic’s BuildGraph system and TeamCity’s Kotlin DSL. Using this system, Sprocket Games has transitioned from overhead-heavy, bi-weekly playtests to near-painless daily playtests.
Automating your UE development pipeline using TeamCity
https://www.youtube.com/watch?v=q8igPUY_djc
Video overview of Streamline Games' TeamCity setup.
Dream on a Stick build environment
https://dreamonastick.com/20240709/dream-on-a-stick-build-environment/
Resource about building a solid CI/CD build environment
Setting up an Unreal Engine Studio the Epic Way
https://dev.epicgames.com/community/learning/tutorials/8JYW/setting-up-an-unreal-engine-studio-the-epic-way
Another great talk and resource by Ari Arnbjörnsson. Good information about how to setup CI/CD, UGS and Perforce, among other things.
Unreal Game Sync - Getting Started
https://pylat.notion.site/Unreal-Game-Sync-Getting-Started-f2d96afbe09b456e95692cc3caac3764
This Guide will contain the steps to setup a Perforce Server for UnrealGameSync.
Added 1 year ago