blueprint
Lyra Starter Game Overview | Tech Talk | State of Unreal 2022
https://www.youtube.com/watch?v=Fj1zCsYydD8
In this tech talk, you’ll find out what the Lyra Starter Game is, why we made it, and how you can use it to get a headstart on creating your new cross-platform game in UE5. We talk about what’s included in the sample and the modular development ethos behind it, and give a quick tour of how a gameplay experience is built in UE5.
Alex Quevillon
https://www.youtube.com/AlexQuevillon
A great channel about some less-covered features of UE, on the C++ side.
Broken
Improving UE4 Blueprint Usability with Custom Nodes
https://gamedev.net/tutorials/programming/engines-and-middleware/improving-ue4-blueprint-usability-with-custom-nodes-r5694/
A guide on creating custom nodes in UE4 (also applicable to UE5)
Reference Guide to Custom Blueprint Nodes
https://unrealist.org/custom-blueprint-nodes/
Intended as a supplement to https://links.bchrd.ca/links/22. Reference guide for most of K2Node's features
Mountea Framework
https://github.com/Mountea-Framework
Mountea Framework is a list of tools for Unreal Engine developers. Free to use and ever-growing library. We aim to become a benchmark of open-source projects!
UE4 C++ Interfaces - Hints n Tips
https://www.stevestreeting.com/2020/11/02/ue4-c---interfaces---hints-n-tips/
Tutorial on how to use interfaces defined in C++ in UE4, with some useful practical tips
Ex-Epic Dev and UE Veteran doing a Q&A on Reddit.
https://www.reddit.com/r/unrealengine/s/1Criuhwskb
Answers questions about the GAS, data assets, and many other things.
Added 1 year ago
Celdevs
https://celdevs.com/
A relatively inactive blog, but has some good reading on it on some lower-level systems in UE.
Unreal’s Garbage Collection Spikes and how to fight them
https://larstofus.com/2024/07/21/unreals-garbage-collection-spikes-and-how-to-fight-them/
Garbage Collection (GC for short) is a very basic feature that is present not only in many Game Engines like Unreal and Unity, but even some programming languages like C# come with it built in.
Added 1 year ago
Blueprints vs. C++: How They Fit Together and Why You Should Use Both
https://www.youtube.com/watch?v=VMZftEVDuCE
It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.
Added 1 year ago
Modular Game Features in UE5: plug ‘n play, the Unreal way
https://www.youtube.com/watch?v=3PBnqC7TxvM
In this feature video, we’ll take a look at Modular Game Features, a system that lets you inject new content and experiences into your game via a plugin architecture. This allows you to add features without having to create new dependencies within the core game. Join us as we take a close look at the system and discuss different use cases.
Added 1 year ago
Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 | Unreal Engine
https://www.youtube.com/watch?v=j6mskTgL7kU
Added 1 year ago